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Aeonian Development Diary: July / August 2002 |
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Written by Vex
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Thursday, 24 October 2002 03:06 |
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Yet another installment... And again the project is late, but such is life... We're definately getting there though....
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Last Updated on Thursday, 24 October 2002 03:06 |
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Aeonian Development Diary: May / June 2002 |
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Written by Administrator
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Friday, 28 June 2002 01:15 |
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More delays, a rewrite of a lot of the code, combat, salvaging, banking and maybe an invite?
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Last Updated on Friday, 28 June 2002 01:15 |
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Aeonian Development Diary: April 2002 |
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Written by Vex
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Wednesday, 29 May 2002 03:50 |
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Another rather late installment in the ongoing development of Aeonian, this time we've covered the new look of the game, and how the various ship systems and levels work.
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Last Updated on Wednesday, 29 May 2002 03:50 |
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Aeonian Development Diary: March 2002 |
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Written by Vex
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Thursday, 11 April 2002 07:39 |
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We've now begun the first real testing of the game, still lacking any real features, and quite dull and boring. But it is technically a game now... :)
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Last Updated on Thursday, 11 April 2002 07:39 |
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Aeonian Development Diary: The story so far, part two |
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Written by Vex
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Tuesday, 02 April 2002 18:16 |
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Here's the second part of 'The Story So Far', which will bring you up to date with the current developments...
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Last Updated on Tuesday, 02 April 2002 18:16 |
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